
How heavily time-locked is end-game content? One extreme being grind it as much as you want, and the other extreme being like WoW's raids where you get 1 attempt per week. Is there a territory that guilds will fight over on a scheduled basis and will this support alliances between guilds? Is 4-man content the limit or are there plans for larger content such as PvE raids or PvP guild wars? When more classes are added to the game post-launch, will there be catch-up mechanics in regards to things like charms, gems and item ranks?



